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» wbmgt DECODE« converts each source file into text mode. Like every source, raw and text BMG files are accepted as patch. REPLACE, INSERT, OVERWRITE, DELETE, MASK, EQUAL and NONEQUAL.
#Szs modifier lessen the compression Patch#
» wbmgt PATCH« patches each source by using a list of patch files. » wbmgt DIFF« compares the strings of 2 BMG files and reports the differences. » wbmgt LIST« lists the contained strings for a fast preview. Support of 4 encodings: CP1252, UTF-16, Shift-JIS, UTF-8 Just enter the path and assume that the SZS file is a directory.Įxample, where path/to/my.szs is the SZS file: wbmgt may read BMG files directly from SZS files.This make the usage of raw and text BMG files interchangeable. When reading a file, wbmgt detect the format of each source file Text BMG is a user readable and editable format.Įach text export contains a syntax documentation. Raw BMG is the file format needed by Nintendos software. wbmgt (Wiimms BMG Tool) is the BMG manipulation tool. This comparing is independent of the compression and of file order.ģ.
#Szs modifier lessen the compression archive#
» wszst DIFF« compares 2 archive files on file level. Only the internal order of the files may be changed. The output of all sources is concatenated and written to stdout.Įxtrating a SZS file and creating again results in the same SZS file. » wszst CAT« allow to access one or more sub files within SZS files. Recursive creation and automatic encoding of some file formats is also possible. » wszst CREATE« creates SZS files from directory structures.Īll files are included, include and exlcude lists are supported. » wszst EXTRACT« can extract known archives reclusively and can decode Recursive extraction and automatic decoding » wszst EXTRACT« extract the directories and files to the local file system » wszst COMPRESS« and » wszst DECOMPRESS« convert SZS files The destination is only written if any data changed.Compressed sources are compressed again with maximum compression (level 9).If directory '.' is available it becomes the root directory for all others.The files are sorted in a Nintendo like order.» wszst NORMALIZE« read an U8 archive, compressed or not, This helps to find location of individual parts of the files.
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Normal files are cutted into section and peaces, if option -cut is set. » wszst MEMORY« prints a memory dump of all known archives and file types, It lists also extracted file systems to preview the creation process. » wszst LIST« lists the content of a SZS, U8, WBZ, WU8, PACK,īRRES, BREFF, BREFT and RARC archives and directories, if wanted recursive.
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The format of each source file is detected independent of the file name. Supported archive formats are U8, WU8, PACK, BRRES, BREFF, BREFT and RARC. Uncompressed files are good for analysis. wszst supports compressed and uncompressed SZS files.wszst (Wiimms SZS Tool) is the SZS manipulation tool. LE-CODE is an advanced executor that supports more than 4000 custom tracks and many new features.Ģ. Which allow more than 200 custom tracks in only one image. This tool manages the CTGP Revolution extension, Manipulate the 'main.dol' and 'StaticR.rel' files of Mario Kart Wii. This is the StaticR.rel and main.dol manipulation tool : The file formats TPL, TEX, BTI, BREFT and PNG are supported.Īnalyze, modify, export and create KCL and OBJ files.Īnalyze, modify, export and create (compile) KMP files.ĭecode raw MDL and encode text MDL files.Īt the moment, it can only be used for analysis.ĭecode raw PAT and encode text PAT files. This is the image manipulation and conversion tool :Įxtract and convert graphic images. It is also a wrapper to all other tools.Ĭonvert and patch raw and text BMG (message) files. Additonally, RARC archive can be extracted. List, compare, (de-)compress, extract and create SZS, U8, PACK, BRRES, BREFF and BREFT archives.